Assess Resource Availability:
Here’s a breakdown of popular beginner-friendly languages with their Strengths and Weaknesses:
Language | Strengths | Weaknesses |
---|---|---|
C++ | Well known for high performance and efficiency, system programming, game development, embedded systems | Steeper learning curve, potential for complex syntax |
Java | Widely used for enterprise apps, Android dev, big data | Object-oriented concepts can be complex for beginners |
Python | Easy to learn, versatile, widely used for web dev, data sci, AI | Can be slower than compiled languages |
JavaScript | Essential for web dev, interactive elements, front-end apps | Challenging to debug complex code |
C# | Great for game dev, desktop apps, web services | Requires more upfront learning compared to others |
Ruby | Object-oriented, popular for web dev with frameworks like Rails | Rails framework can be overwhelming for beginners |
Choose a Text Editor or IDE :
Install a Compiler or Interpreter:
Download Additional Software (if needed):
Test Your Environment:
This section delves deeper into fundamental programming concepts that form the building blocks of any program.
Understanding Variable Declaration and Usage:
Exploring Different Data Types:
Operations with Different Data Types:
Each data type has supported operations.
Arithmetic Operators:
Comparison Operators:
Logical Operators: Combine conditions and produce True or False.
Building Expressions:
Conditional Statements: Control the flow of execution based on conditions.
Looping Statements: Repeat a block of code multiple times.
Nested Loops and Conditional Statements:
Defining and Calling Functions:
Passing Arguments to Functions:
Returning Values from Functions:
These topics provide a solid foundation for understanding programming fundamentals. Remember to practice writing code and experiment with different concepts to solidify your learning.
This section explores more advanced programming concepts that build upon the foundational knowledge covered earlier.
OOP is a programming paradigm that emphasizes the use of objects to represent real-world entities and their relationships.
1. Classes and Objects:
2. Inheritance and Polymorphism:
3. Encapsulation and Abstraction:
Concurrency and parallelism are crucial for improving program efficiency and responsiveness.
1. Multithreading and Multiprocessing:
2. Synchronization and Concurrency Control:
Mechanisms to ensure data consistency and prevent conflicts when multiple threads or processes access shared resources.
Here is your first code in different languages. These programs all achieve the same goal: printing “ Hello, world! ” to the console. However, they use different syntax and conventions specific to each language.
Explanation of above C++ code:
Explanation of above Java code:
Explanation of above Python code:
Explanation of above Javascript code:
Explanation of above PHP code:
Here are the list of some basic problem, these problems cover various fundamental programming concepts. Solving them will help you improve your coding skills and understanding of programming fundamentals.
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Congratulations on taking the first step into the exciting world of programming! You’ve learned the foundational concepts and are ready to explore more. Here’s a comprehensive guide to help you navigate your next steps:
A. Online Courses and Tutorials:
B. Books and eBooks:
C. Programming Communities and Forums:
D. Tips for Staying Motivated and Learning Effectively:
Question 1: how to learn programming without tutorial.
Answer: Learning programming without tutorials involves a self-directed approach. Start by understanding fundamental concepts, practicing regularly, and working on small projects. Utilize books, documentation, and online resources for reference.
Answer: Learning coding through tutorials involves choosing a programming language, finding online tutorials or courses, and following them step by step. Practice coding alongside the tutorial examples and apply the concepts to real-world projects for a hands-on learning experience.
Answer: Problem Solving: Programming is fundamentally about solving problems. Logic and Algorithms: Understanding logical thinking and creating efficient algorithms is crucial. Practice: Regular practice and hands-on coding improve skills and understanding.
Answer: The time to learn programming varies based on factors like prior experience, the complexity of the language, and the depth of knowledge desired. Learning the basics can take weeks, but mastery requires continuous practice over months.
Answer: Yes, tutorials are valuable resources for learning coding. They provide structured guidance, examples, and explanations, making it easier to understand and apply Programming Tutorial concepts.
Answer: Use tutorials effectively by following these steps: Set clear learning goals. Work on hands-on exercises and projects. Seek additional resources for deeper understanding. Regularly review and practice concepts learned.
Answer: Yes, coding can be done on a phone using coding apps or online platforms that provide mobile-friendly coding environments. However, a computer is generally more practical for extensive coding tasks.
Answer: Yes, GeeksforGeeks is a popular platform for learning coding. Many Tutorials, Courses are provided you to learn various programming languages and concepts.
Answer: Yes, coding can be done on a laptop. Laptops are common tools for coding as they provide a portable and versatile environment for writing, testing, and running code.
Answer: The terms are often used interchangeably, but coding is typically seen as the act of writing code, while programming involves a broader process that includes problem-solving, designing algorithms, and implementing solutions. Programming encompasses coding as one of its stages.
This comprehensive programming tutorial has covered the fundamentals you need to start coding. Stay updated with emerging technologies and keep practicing to achieve your goals. Remember, everyone starts as a beginner. With dedication, you can unlock the world of programming!
Similar reads.
By Richard Reis
If you’re interested in programming, you may well have seen this quote before:
“Everyone in this country should learn to program a computer, because it teaches you to think.” — Steve Jobs
You probably also wondered what does it mean, exactly, to think like a programmer? And how do you do it??
Essentially, it’s all about a more effective way for problem solving .
In this post, my goal is to teach you that way.
By the end of it, you’ll know exactly what steps to take to be a better problem-solver.
Problem solving is the meta-skill.
We all have problems. Big and small. How we deal with them is sometimes, well…pretty random.
Unless you have a system, this is probably how you “solve” problems (which is what I did when I started coding):
Look, sometimes you luck out. But that is the worst way to solve problems! And it’s a huge, huge waste of time.
The best way involves a) having a framework and b) practicing it.
“Almost all employers prioritize problem-solving skills first. Problem-solving skills are almost unanimously the most important qualification that employers look for….more than programming languages proficiency, debugging, and system design. Demonstrating computational thinking or the ability to break down large, complex problems is just as valuable (if not more so) than the baseline technical skills required for a job.” — Hacker Rank ( 2018 Developer Skills Report )
To find the right framework, I followed the advice in Tim Ferriss’ book on learning, “ The 4-Hour Chef ”.
It led me to interview two really impressive people: C. Jordan Ball (ranked 1st or 2nd out of 65,000+ users on Coderbyte ), and V. Anton Spraul (author of the book “ Think Like a Programmer: An Introduction to Creative Problem Solving ”).
I asked them the same questions, and guess what? Their answers were pretty similar!
Soon, you too will know them.
Sidenote: this doesn’t mean they did everything the same way. Everyone is different. You’ll be different. But if you start with principles we all agree are good, you’ll get a lot further a lot quicker.
“The biggest mistake I see new programmers make is focusing on learning syntax instead of learning how to solve problems.” — V. Anton Spraul
So, what should you do when you encounter a new problem?
Here are the steps:
Know exactly what is being asked. Most hard problems are hard because you don’t understand them (hence why this is the first step).
How to know when you understand a problem? When you can explain it in plain English.
Do you remember being stuck on a problem, you start explaining it, and you instantly see holes in the logic you didn’t see before?
Most programmers know this feeling.
This is why you should write down your problem, doodle a diagram, or tell someone else about it (or thing… some people use a rubber duck ).
“If you can’t explain something in simple terms, you don’t understand it.” — Richard Feynman
Don’t dive right into solving without a plan (and somehow hope you can muddle your way through). Plan your solution!
Nothing can help you if you can’t write down the exact steps.
In programming, this means don’t start hacking straight away. Give your brain time to analyze the problem and process the information.
To get a good plan, answer this question:
“Given input X, what are the steps necessary to return output Y?”
Sidenote: Programmers have a great tool to help them with this… Comments!
Pay attention. This is the most important step of all.
Do not try to solve one big problem. You will cry.
Instead, break it into sub-problems. These sub-problems are much easier to solve.
Then, solve each sub-problem one by one. Begin with the simplest. Simplest means you know the answer (or are closer to that answer).
After that, simplest means this sub-problem being solved doesn’t depend on others being solved.
Once you solved every sub-problem, connect the dots.
Connecting all your “sub-solutions” will give you the solution to the original problem. Congratulations!
This technique is a cornerstone of problem-solving. Remember it (read this step again, if you must).
“If I could teach every beginning programmer one problem-solving skill, it would be the ‘reduce the problem technique.’ For example, suppose you’re a new programmer and you’re asked to write a program that reads ten numbers and figures out which number is the third highest. For a brand-new programmer, that can be a tough assignment, even though it only requires basic programming syntax. If you’re stuck, you should reduce the problem to something simpler. Instead of the third-highest number, what about finding the highest overall? Still too tough? What about finding the largest of just three numbers? Or the larger of two? Reduce the problem to the point where you know how to solve it and write the solution. Then expand the problem slightly and rewrite the solution to match, and keep going until you are back where you started.” — V. Anton Spraul
By now, you’re probably sitting there thinking “Hey Richard... That’s cool and all, but what if I’m stuck and can’t even solve a sub-problem??”
First off, take a deep breath. Second, that’s fair.
Don’t worry though, friend. This happens to everyone!
The difference is the best programmers/problem-solvers are more curious about bugs/errors than irritated.
In fact, here are three things to try when facing a whammy:
“The art of debugging is figuring out what you really told your program to do rather than what you thought you told it to do.”” — Andrew Singer
“Sometimes we get so lost in the details of a problem that we overlook general principles that would solve the problem at a more general level. […] The classic example of this, of course, is the summation of a long list of consecutive integers, 1 + 2 + 3 + … + n, which a very young Gauss quickly recognized was simply n(n+1)/2, thus avoiding the effort of having to do the addition.” — C. Jordan Ball
Sidenote: Another way of reassessing is starting anew. Delete everything and begin again with fresh eyes. I’m serious. You’ll be dumbfounded at how effective this is.
Caveat: Don’t look for a solution to the big problem. Only look for solutions to sub-problems. Why? Because unless you struggle (even a little bit), you won’t learn anything. If you don’t learn anything, you wasted your time.
Don’t expect to be great after just one week. If you want to be a good problem-solver, solve a lot of problems!
Practice. Practice. Practice. It’ll only be a matter of time before you recognize that “this problem could easily be solved with .”
How to practice? There are options out the wazoo!
Chess puzzles, math problems, Sudoku, Go, Monopoly, video-games, cryptokitties, bla… bla… bla….
In fact, a common pattern amongst successful people is their habit of practicing “micro problem-solving.” For example, Peter Thiel plays chess, and Elon Musk plays video-games.
“Byron Reeves said ‘If you want to see what business leadership may look like in three to five years, look at what’s happening in online games.’ Fast-forward to today. Elon [Musk], Reid [Hoffman], Mark Zuckerberg and many others say that games have been foundational to their success in building their companies.” — Mary Meeker ( 2017 internet trends report )
Does this mean you should just play video-games? Not at all.
But what are video-games all about? That’s right, problem-solving!
So, what you should do is find an outlet to practice. Something that allows you to solve many micro-problems (ideally, something you enjoy).
For example, I enjoy coding challenges. Every day, I try to solve at least one challenge (usually on Coderbyte ).
Like I said, all problems share similar patterns.
That’s all folks!
Now, you know better what it means to “think like a programmer.”
You also know that problem-solving is an incredible skill to cultivate (the meta-skill).
As if that wasn’t enough, notice how you also know what to do to practice your problem-solving skills!
Phew… Pretty cool right?
Finally, I wish you encounter many problems.
You read that right. At least now you know how to solve them! (also, you’ll learn that with every solution, you improve).
“Just when you think you’ve successfully navigated one obstacle, another emerges. But that’s what keeps life interesting.[…] Life is a process of breaking through these impediments — a series of fortified lines that we must break through. Each time, you’ll learn something. Each time, you’ll develop strength, wisdom, and perspective. Each time, a little more of the competition falls away. Until all that is left is you: the best version of you.” — Ryan Holiday ( The Obstacle is the Way )
Now, go solve some problems!
And best of luck ?
Special thanks to C. Jordan Ball and V. Anton Spraul . All the good advice here came from them.
Thanks for reading! If you enjoyed it, test how many times can you hit in 5 seconds. It’s great cardio for your fingers AND will help other people see the story.
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Course info.
Lecture 3: problem solving.
Course objectives:.
Prime objective is to give students a basic introduction to programming and problem solving with computer language Python. And to introduce students not merely to the coding of computer programs, but to computational thinking, the methodology of computer programming, and the principles of good program design including modularity and encapsulation.
In Semester : 30 Marks End Semester: 70 Marks PR: 25 Marks
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General Problem Solving Concepts- Problem solving in everyday life, types of problems, problem solving with computers, difficulties with problem solving, problem solving aspects, top down design. Problem Solving Strategies, Program Design Tools: Algorithms, Flowcharts and Pseudo-codes, implementation of algorithms. Basics of Python Programming: Features of Python, History and Future of Python, Writing and executing Python program, Literal constants, variables and identifiers, Data Types, Input operation, Comments, Reserved words, Indentation, Operators and expressions, Expressions in Python.
Decision Control Statements: Decision control statements, Selection/conditional branching Statements: if, if-else, nested if, if-elif-else statements. Basic loop Structures/Iterative statements: while loop, for loop, selecting appropriate loop. Nested loops, The break, continue, pass, else statement used with loops. Other data types- Tuples, Lists and Dictionary.
Need for functions, Function: definition, call, variable scope and lifetime, the return statement. Defining functions, Lambda or anonymous function, documentation string, good programming practices. Introduction to modules, Introduction to packages in Python, Introduction to standard library modules.
Strings and Operations- concatenation, appending, multiplication and slicing. Strings are immutable, strings formatting operator, built in string methods and functions. Slice operation, ord() and chr() functions, in and not in operators, comparing strings, Iterating strings, the string module.
Programming Paradigms-monolithic, procedural, structured and object oriented, Features of Object oriented programming-classes, objects, methods and message passing, inheritance, polymorphism, containership, reusability, delegation, data abstraction and encapsulation. Classes and Objects: classes and objects, class method and self object, class variables and object variables, public and private members, class methods.
Files: Introduction, File path, Types of files, Opening and Closing files, Reading and Writing files. Dictionary method. Dictionaries- creating, assessing, adding and updating values. Case Study: Study design, features, and use of any recent, popular and efficient system developed using Python. (This topic is to be excluded for theory examination).
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Sl.No | Chapter Name | MP4 Download |
---|---|---|
1 | Lecture 1 : Introduction | |
2 | Lecture 2 : Idea of Algorithms | |
3 | Lecture 3 : Flow Chart and Pseudocode | |
4 | Lecture 4 : Introduction to Programming Language Concepts | |
5 | Lecture 5 : Variables and Memory | |
6 | Lecture 6 : Types of Software and Compilers | |
7 | Lecture 7 : Introduction to C Programming Language | |
8 | Lecture 8 : Variables and Variable Types in C | |
9 | Lecture 9 : Introducing Functions | |
10 | Lecture 10 : Address and Content of Variables and Types | |
11 | Lecture 11 : Assignment Statement and Operators in C | |
12 | Lecture 12 : Arithmetic Expressions and Relational Expressions | |
13 | Lecture 13 : Logical Operators and Change in Control Flow | |
14 | Lecture 14 : Use of Logical Operaotrs in Branching | |
15 | Lecture 15 : Branching : IF - ELSE Statement | |
16 | Lecture 16 : IF-ELSE Statement (Contd.) | |
17 | Lecture 17 : Switch statement | |
18 | Lecture 18 : Switch Statement (Contd.) and Introduction to Loops | |
19 | Lecture 19 : Implementing Repetitions (Loops) | |
20 | Lecture 20 : Implementation of Loops with for Statement (Contd.) | |
21 | Lecture 21 : For Statement (Contd.) | |
22 | Lecture 22 : Example of If-Else | |
23 | Lecture 23 : Example of Loops | |
24 | Lecture 24 : Example of Loops (Contd.) | |
25 | Lecture 25: Example of Loops (Contd.), Use of FOR Loops | |
26 | Lecture 26 : Introduction to Arrays | |
27 | Lecture 27 : Arrays (Contd.) | |
28 | Lecture 28 : Arrays (Contd.) | |
29 | Lecture 29 : Program using Arrays | |
30 | Lecture 30 : Array Problem | |
31 | Lecture 31 : Linear Search | |
32 | Lecture 32 : Character Array and Strings | |
33 | Lecture 33 : String Operations | |
34 | Lecture 34 : 2-D Array Operation | |
35 | Lecture 35 : Introducing Functions | |
36 | Lecture 36 : More on Functions | |
37 | Lecture 37 : Function (Contd.) | |
38 | Lecture 38 : Scanf and Printf Functions; Function Prototype | |
39 | Lecture 39 : Parameter Passing in Function Revision | |
40 | Lecture 40 : Parameter Passing in Function Revision (Contd.) | |
41 | Lecture 41: Substitution of # include and Macro | |
42 | Lecture 42: "search" as a function | |
43 | Lecture 43: Binary Search | |
44 | Lecture 44: Binary Search (Contd.) | |
45 | Lecture 45: Sorting Methods | |
46 | Lecture 46 : Bubble Sort (Contd.) | |
47 | Lecture 47 : Use of Pointer in Function : Context Bubble Sort | |
48 | Lecture 48 : Arrays at Strings | |
49 | Lecture 49 : Data Representation | |
50 | Lecture 50 : Bisection Method | |
51 | Lecture 51 : Interpolation | |
52 | Lecture 52 : Trapezoidal Rule and Runge-Kutta Method | |
53 | Lecture 53 : Recursion | |
54 | Lecture 54 : Recursion(Contd.) | |
55 | Lecture 55 : Structure | |
56 | Lecture 56 : Structure (Contd.) | |
57 | Lecture 57 : Structure with typedef | |
58 | Lecture 58 : Pointer | |
59 | Lecture 59 : Pointer (Contd.) | |
60 | Lecture 60 : Pointer in Structures | |
61 | Lecture 61 : Dynamic Allocation and File |
Sl.No | Chapter Name | English |
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1 | Lecture 1 : Introduction | |
2 | Lecture 2 : Idea of Algorithms | |
3 | Lecture 3 : Flow Chart and Pseudocode | |
4 | Lecture 4 : Introduction to Programming Language Concepts | |
5 | Lecture 5 : Variables and Memory | |
6 | Lecture 6 : Types of Software and Compilers | |
7 | Lecture 7 : Introduction to C Programming Language | |
8 | Lecture 8 : Variables and Variable Types in C | |
9 | Lecture 9 : Introducing Functions | |
10 | Lecture 10 : Address and Content of Variables and Types | |
11 | Lecture 11 : Assignment Statement and Operators in C | |
12 | Lecture 12 : Arithmetic Expressions and Relational Expressions | |
13 | Lecture 13 : Logical Operators and Change in Control Flow | |
14 | Lecture 14 : Use of Logical Operaotrs in Branching | |
15 | Lecture 15 : Branching : IF - ELSE Statement | |
16 | Lecture 16 : IF-ELSE Statement (Contd.) | |
17 | Lecture 17 : Switch statement | |
18 | Lecture 18 : Switch Statement (Contd.) and Introduction to Loops | |
19 | Lecture 19 : Implementing Repetitions (Loops) | |
20 | Lecture 20 : Implementation of Loops with for Statement (Contd.) | |
21 | Lecture 21 : For Statement (Contd.) | |
22 | Lecture 22 : Example of If-Else | |
23 | Lecture 23 : Example of Loops | |
24 | Lecture 24 : Example of Loops (Contd.) | |
25 | Lecture 25: Example of Loops (Contd.), Use of FOR Loops | |
26 | Lecture 26 : Introduction to Arrays | |
27 | Lecture 27 : Arrays (Contd.) | |
28 | Lecture 28 : Arrays (Contd.) | |
29 | Lecture 29 : Program using Arrays | |
30 | Lecture 30 : Array Problem | |
31 | Lecture 31 : Linear Search | |
32 | Lecture 32 : Character Array and Strings | |
33 | Lecture 33 : String Operations | |
34 | Lecture 34 : 2-D Array Operation | |
35 | Lecture 35 : Introducing Functions | |
36 | Lecture 36 : More on Functions | |
37 | Lecture 37 : Function (Contd.) | |
38 | Lecture 38 : Scanf and Printf Functions; Function Prototype | |
39 | Lecture 39 : Parameter Passing in Function Revision | |
40 | Lecture 40 : Parameter Passing in Function Revision (Contd.) | |
41 | Lecture 41: Substitution of # include and Macro | |
42 | Lecture 42: "search" as a function | |
43 | Lecture 43: Binary Search | |
44 | Lecture 44: Binary Search (Contd.) | |
45 | Lecture 45: Sorting Methods | |
46 | Lecture 46 : Bubble Sort (Contd.) | |
47 | Lecture 47 : Use of Pointer in Function : Context Bubble Sort | |
48 | Lecture 48 : Arrays at Strings | |
49 | Lecture 49 : Data Representation | |
50 | Lecture 50 : Bisection Method | |
51 | Lecture 51 : Interpolation | |
52 | Lecture 52 : Trapezoidal Rule and Runge-Kutta Method | |
53 | Lecture 53 : Recursion | |
54 | Lecture 54 : Recursion(Contd.) | |
55 | Lecture 55 : Structure | |
56 | Lecture 56 : Structure (Contd.) | |
57 | Lecture 57 : Structure with typedef | |
58 | Lecture 58 : Pointer | |
59 | Lecture 59 : Pointer (Contd.) | |
60 | Lecture 60 : Pointer in Structures | |
61 | Lecture 61 : Dynamic Allocation and File |
Sl.No | Language | Book link |
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1 | English | |
2 | Bengali | Not Available |
3 | Gujarati | Not Available |
4 | Hindi | Not Available |
5 | Kannada | Not Available |
6 | Malayalam | Not Available |
7 | Marathi | Not Available |
8 | Tamil | Not Available |
9 | Telugu | Not Available |
Download GE3151 Problem Solving and Python Programming (PSPP) Books Lecture Notes Syllabus Part-A 2 marks with answers GE3151 Problem Solving and Python Programming Important Part-B 16 marks Questions , PDF Books, Question Bank with answers Key, GE3151 Problem Solving and Python Programming Syllabus & Anna University GE3151 Problem Solving and Python Programming Question Papers Collection.
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“GE3151 Problem Solving and Python Programming Notes, Lecture Notes, Previous Years Question Papers “
“GE3151 Problem Solving and Python Programming Important 16 marks Questions with Answers”
“GE3151 Problem Solving and Python Programming Important 2 marks & 16 marks Questions with Answers”
“GE3151 Problem Solving and Python Programming Important Part A & Part B Questions”
“GE3151 Problem Solving and Python Programming Syllabus, Local Author Books, Question Banks”
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GE3151 Problem Solving and Python Programming – Study Materials – Details
01 | |
Common to All Departments (Civil, CSE, ECE, EEE & Mech) | |
First Year | |
R2021 | |
GE3151 Problem Solving and Python Programming (PSPP) | |
Syllabus, Question Banks, Local Authors Books, Lecture Notes, Important Part A 2 Marks Questions and Important Part B 16 Mark Questions, Previous Years Anna University Question Papers Collections. | |
PDF (Free Download) |
GE3151 Problem Solving and Python Programming (PSPP) “R2021 – SYLLABUS”
GE3151 PROBLEM SOLVING AND PYTHON PROGRAMMING
UNIT I COMPUTATIONAL THINKING AND PROBLEM SOLVING
Fundamentals of Computing – Identification of Computational Problems -Algorithms, building blocks of algorithms (statements, state, control flow, functions), notation (pseudo code, flow chart, programming language), algorithmic problem solving, simple strategies for developing algorithms (iteration, recursion). Illustrative problems: find minimum in a list, insert a card in a list of sorted cards, guess an integer number in a range, Towers of Hanoi.
UNIT II DATA TYPES, EXPRESSIONS, STATEMENTS
Python interpreter and interactive mode, debugging; values and types: int, float, boolean, string, and list; variables, expressions, statements, tuple assignment, precedence of operators, comments; Illustrative programs: exchange the values of two variables, circulate the values of n variables, distance between two points.
UNIT III CONTROL FLOW, FUNCTIONS, STRINGS
Conditionals: Boolean values and operators, conditional (if), alternative (if-else), chained conditional (if-elif-else); Iteration: state, while, for, break, continue, pass; Fruitful functions: return values, parameters, local and global scope, function composition, recursion; Strings: string slices, immutability, string functions and methods, string module; Lists as arrays. Illustrative programs: square root, gcd, exponentiation, sum an array of numbers, linear search, binary search.
UNIT IV LISTS, TUPLES, DICTIONARIES
Lists: list operations, list slices, list methods, list loop, mutability, aliasing, cloning lists, list parameters; Tuples: tuple assignment, tuple as return value; Dictionaries: operations and methods; advanced list processing – list comprehension; Illustrative programs: simple sorting, histogram, Students marks statement, Retail bill preparation.
UNIT V FILES, MODULES, PACKAGES
Files and exception: text files, reading and writing files, format operator; command line arguments, errors and exceptions, handling exceptions, modules, packages; Illustrative programs: word count, copy file, Voter’s age validation, Marks range validation (0-100).
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We can do this in four steps. 1. Identify all of the nouns in the sentence. Given the 3 dimensions of a box (length, width, and height), calculate the volume. The nouns in the problem specification identify descriptions of information that you will need to either identify or keep track of.
Outcomes:Demonstrate the basic knowledge of computer hardware and. ftware.To formulate simple algorithms for arithmetic a. logical problems.To translate the algorithms to programs (in C langu. e).To test and execute the programs and correct syntax and logical errors.Ability to apply solvin.
The purpose of programming is to solve problems and automate tasks. By creating programs, we can instruct computers to perform a wide range of activities, from simple calculations to complex tasks like managing databases and designing video games. A. How Programming Works: Programming involves several key steps:
COMP1405/1005 - An Introduction to Computer Science and Problem Solving Fall 2011 - 4-There are also other types of programming languages such as functional programming languages and logic programming languages. According to the Tiobe index (i.e., a good site for ranking the popularity of programming languages), as of February 2011 the 10 most
Take detailed notes. Note-taking skills are essential to record and to analyze the topics you are learning. You can add custom comments and annotations to explain what you are learning. Practice constantly. You can only improve your problem-solving skills by practicing and by learning new techniques and tools. Try to practice every day.
Simplest means you know the answer (or are closer to that answer). After that, simplest means this sub-problem being solved doesn't depend on others being solved. Once you solved every sub-problem, connect the dots. Connecting all your "sub-solutions" will give you the solution to the original problem. Congratulations!
tand (define) the problem and what the solution mustdo.General Solution (Algorithm): Specify the required data a. the logical sequences of steps that solve theproblem.Verify: Follow the steps exa. tion really does solve theproblem.Implementation PhaseConcrete Solution (Program): Translate the alg.
This is because programming is fundamentally about figuring out how to solve a class of problems and writing the algorithm, a clear set of steps to solve any problem in its class. This course will introduce you to a powerful problem-solving process—the Seven Steps—which you can use to solve any programming problem.
sub function add() =a+b Step 4: Printc Step 5: Return2.NOTATIONS OF AN ALGORITHMAlgorithm can be expressed in many different notations, including Natur. l Language, Pseudo code, flowcharts and programming. languages. Natural language tends to be verbose and ambiguous. Pseudocode an.
OO, or Object Oriented, programming refers to a set of activities that lead to a computer program, written in an object-oriented language, that when executed on a computer will solve a problem. Java is an OO language used in CS 180. Other OO languages include C++, C#, Delphi, Modula, Oberon, Objective C, Simula, Smalltalk, and many more!
research became a mind sport known as competitive programming. As a sport algorithmic problem solving rose in popularity with the largest competitions attracting tens of thousands of programmers. While its mathematical coun-terpart has a rich literature, there are only a few books on algorithms with a strong problem solving focus.
Algorithmic Problem Solving with Python John B. Schneider Shira Lynn Broschat Jess Dahmen February 22, 2019
Computer Science and Engineering. Introduction to Problem Solving and Programming (Video) Syllabus. Co-ordinated by : IIT Kanpur. Available from : 2009-12-31. Lec : 1. Watch on YouTube. Assignments. Transcripts.
form these problem solving steps. C. Whenhumans use a computer to solveaproblem, the solution must be coded in a programming language which, as we noted above,ismuch simpler than the natural language humans use with one another. D. Further,ifwethink of the human and the computer as a problem solving team, the computer is definitely the
MIT OpenCourseWare is a web based publication of virtually all MIT course content. OCW is open and available to the world and is a permanent MIT activity
Dictionaries- creating, assessing, adding and updating values. Case Study: Study design, features, and use of any recent, popular and efficient system developed using Python. (This topic is to be excluded for theory examination). Download the Notes of Problem Solving & Programming [PPS] for Pune University SPPU. For the first year engineering.
PROGRAMMING FOR PROBLEM SOLVING USING C COURSE OBJECTIVES: The students will be able to 1. Understand the use of computer system in problem solving and to build program logic with algorithms and flowcharts. 2. Explain the features and constructs of C programming such as data types, expressionsLoops, arrays, strings and pointers 3.
Introduction to Problem Solving: Problem-solving strategies, Problem identification, Problem understanding, Algorithm development, Solution planning (flowcharts ... Problem solving - Lecture notes 1. Problem Solving and Programming. Lecture notes. 100% (9) ... Problem Solving and Programming (COMS 304) 13 Documents. Students shared 13 documents ...
Programming for problem solving using C Notes ... Programming Languages: Low- level and High-level Languages, Program Design Tools: Algorithm, Flowchart, Pseudo code. Introduction to C Programming: Introduction, Structure of a C Program, Comments, Keywords, Identifiers, Data Types, Variables, Constants, Input/Output Statements, Operators, Type ...
Department of Computer Science. Computer Science Department. A PROGRAMMING AND PROBLEM-SOLVING SEMINAR bY. Ramsey W.Haddad and Donald E. Knuth This report contains edited transcripts of the discussions held in Stanford' s course CS204, Problem Seminar, during winter quarter 1985. Since the topics span a large range.
ed strategy(to write) to find a solution.Example: Algorithm/pseudo code to add two numbersStep 1: S. ad the two numbers in to a,b Step 3: c=a+b Step 4: write/print c Step 5: Stop.FLOW CHAR. :A Flow chart is a Graphical representation of an Algorithm or a portion of an Algorithm. Flow charts are drawn.
Lecture 4 : Introduction to Programming Language Concepts; Lecture 5 : Variables and Memory; Week 2. Lecture 6 : Types of Software and Compilers; Lecture 7 : Introduction to C Programming Language ; Lecture 8 : Variables and Variable Types in C; Lecture 9 : Introducing Functions; Lecture 10 : Address and Content of Variables and Types; Week 3
Download link is provided for Students to download the Anna University GE3151 Problem Solving and Python Programming Syllabus Question Bank Lecture Notes Part A 2 marks with answers & Part B 16 marks Question Bank with answer, Anna University Question Paper Collection, All the materials are listed below for the students to make use of it and get good (maximum) marks with our study materials.